However, that fix doesn’t seem to be working here. I’ve had a similar problem before when trying to use GetActorForwardVector and GetActorRightVector and it was solved on here in this thread: Forward Vector Points in Wrong Direction - Programming & Scripting - Unreal Engine Forums The problem, however, is that, no matter which direction the character faces, the trace always goes into the same global direction, meaning it’s not relative at all. Kurzgesagt is a coined German phrase, translated in English to In a nutshell. (or if there even is a wall there) so I thought I’d first use the character’s forward vector to find the starting point of my line trace one capsule-width in front of the current actor location, then trace to the left (or the right, depending on the direction you’re shimmying in) at a relative 90° angle. To do this I (among other things) need to figure out where exactly the wall continues around the corner, at what angle it continues, etc. Now I wanna hear your favorite Fnaf song or soundtrack from the games because I feel its highly underrated (Image slightly related) 370 upvotes. But its usually about the songs made by fans. So basically, the character is hanging from the wall, facing it, and when the player moves (in this example) to the left, I want the character to move around the corner. I always see many people being asked what their favorite Fnaf song is. I’ve made a quick top-down sketch to show you what I’m trying to do: I’m trying to implement a system in my 3D third-person project that lets my character shimmy along ledges but I’ve gotten stuck trying to get him to shimmy around outer (convex) corners, more specifically, when trying to get a right or left vector off of my character’s forward vector to use as a trace. Nightmare Bonnie and Chica are trying to kill the child and Foxy is enjoying the closet.Audio and idea belongs to somecallmejohnny.Animated by me.Check the o.
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